A low-poly excavator created with a focus on optimization for games and real-time applications.
The model preserves the main features of a construction excavator, including the tracked undercarriage, cabin, hydraulic arm, pistons, and digging bucket. The textures were created in Substance Painter, adding dirt, wear, roughness variation, and an industrial appearance to the asset.
Technical Details:
2,578 vertices
2,356 faces
Textured in Substance Painter
Optimized for real-time use
Created without the use of AI